package Lotr.game.Entity.EnemyTypes;

import Lotr.game.Animation;
import Lotr.game.Entity.Enemy;
import Lotr.game.Path;
import Lotr.game.Resources;

public class Warg extends Enemy{

    private static final int HEALTH = 100;
    private static final int SPEED = 2;

    public Warg(Path path, Resources res) {
        this.posX = path.getStartX();
        this.posY = path.getStartY();
        this.path = path;
        this.currentPathPoint = 0;
        this.width = 40;
        this.height = 40;
        this.visible = true;
        this.health = HEALTH;
        this.speed = SPEED;
        this.type = Enemy.WARG;
        this.res = res;
        this.damage = 10;
        animation = new Animation(this);
    }
}
